Prototype 1, Patch 1
Project Chasm » Devlog





First public build!!
Additions:
- Turrets so you can get shot to death no questions asked, turn them on/off with interact.
Changes:
- Reduced test NPC’s health from 10 to 4 (fill this in later)
- Reduced Devgun bullet damage from 2 to 1.2
- Tied animations to physics time again - idk why i keep forgetting that
Fixes:
- Properly baked lighting this time.
- Mouse sensitivity is now consistent regardless of window size - remind me to dynamically turn this fix off when in the inventory.
- Due to basic implementation of a Teams system, you can now use the toothball ability on enemies instead of getting yourself killed with it.
- Fixed bullet system failing to hit objects at too close of a range or at weird angles.
- Fixed oversight causing player to bleed when not injured.
Known bugs:
- I was able to clip out of bounds like once
- Reload interruption isnt always possible
- Death anim is brokey
- Third person temporarily removed until a proper camera and body system is ready
- Weapon animations are missing
Files
Public 81 MB
Version Prototype 1, Patch 1 1 day ago
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Project Chasm
A Risk of Rain inspired roguelike that will tear you to pieces - literally.
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